using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using F8Framework.Core;

public class ConstantModule : StaticModule
{
    public static ConstantModule Instance => GetInstance<ConstantModule>();
    public const int MAX_CHESS_BOARD_COUNT = 40;
    public const int MAX_HAND_COUNT = 9;

    // 初始化Center
    protected override void Init()
    {

    }

    // 进入游戏
    public override void OnEnterGame()
    {
        
    }

    // 退出游戏
    public override void OnQuitGame()
    {
        
    }
}